Final Fantasy XV Game Director Talks Troubled Development, Challenging HD Era

April 1, 2016 Written by Michael Briers

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In light of Square’s jam-packed Uncovered event, it’s been a busy week in the Final Fantasy XV camp, with new details arriving thick and fast regarding the studio’s long-in-development JRPG. 

With a release date now locked for September 30, Game Director Hajime Tabata has reflected on the game’s prolonged production in an interview with Famitsu, where he conceded that Square “needed to face the reality that Final Fantasy hasn’t been succeeding.”

Here, Tabata touches base on that development, along with the challenges of building a Final Fantasy title for the HD era. 

No, there was something that needed to be done before having a solid talk on what to do with Final Fantasy XV. Everyone needed to face the reality that Final Fantasy hasn’t been succeeding, and they needed to be prepared to overcome this. One thing we all agreed on was: instead of following everything the way we’ve been doing up until now because ‘Final Fantasy hasn’t been able to succeed in HD,’ we’ll do everything that must be done in order to succeed in the era of HD. It started with creating one team, with everyone having the mindset of a challenger as we went into production.

Final Fantasy XV launches for consoles on September 30. For the full interview with Hajime Tabata, head over to Siliconera’s translated piece. 

[Source: Famitsu via Siliconera]