Sony have acknowledged that the PSP slowed down in terms of software after it’s initial release, with many studios shifting resources to PS3 development. Sony Worldwide Studios President, Shuhei Yoshida, has shared some details about the countermeasures that his team are taking to ensure that the PlayStation Vita does not share a similar fate.
Speaking in regards to resource allocation, Yoshida told Eurogamer:
As far as we’re concerned from a Worldwide Studios standpoint, right after the launch of PSP we had to shift lots of resources to prepare for the launch of the PS3. That followed closely after the launch of PSP. In retrospect we did it too extreme. We were happy with the launch of PSP. We had lots of games to launch with, but because of the demand of creating games on the new consoles, we shifted resources too much and the coverage for the PSP became weak.
We learnt the lessons of that experience. We’re going to make sure we will have a good, continuous supply of software on PS Vita as we continue to support the PS3 and PS Move.
Sony is, no doubt, better suited to support multiple platforms this time around. Their first party stable of developers has grown significantly since the launch of the first PSP. This generation alone, Sony has welcomed Media Molecule and Sucker Punch to the PlayStation family, along with signing exclusivity deals with Novarama and Double Eleven.