It’s no secret that Resident Evil 6 didn’t deliver in terms of critical and commercial success, with Christian Svensson, Formerly of Capcom, saying in February, “I don’t know that it worked out exactly the way we hoped, but moving forward, I think you’re going to see a bit more focus – as opposed to trying to be all things for all people.”
Michael Pattison, Former SVP of Marketing at Capcom (as of July 2013) and now VP of 3rd Party Publisher and Developer Relations at SCEE, talked to MCV UK about Resident Evil 6‘s consumer and critic response, saying, “We have got to take that on-board, we can’t ignore that, and we have to take that onto the next game when we make the next Resident Evil.”
Continuing the talk about Resident Evil 6 specifically, Michael added:
We probably put too much content in there, there were comments from consumers that said it felt bloated. The Leon missions went down very well, and because we did Resident Evil: Revelations on 3DS, there was a cry out for us to focus our attention on survival horror, rather than be too many things to all people. You’ll find where we go next will likely be more targeted at our core fanbase.
Saying how zombie, post-apocalyptic survival horror games are “still alive and well,” Pattison said, “The Last of Us shows a good direction of what the consumers want. Tomb Raider as well, we spoke to R&D and they looked at that and they enjoyed that experience. I think that proves there is still a strong market for that sort of content.”
Would you like to see the next Resident Evil game borrow elements from The Last of Us and Tomb Raider? Let us know in the comments below.