MGSV: Ground Zeroes includes the main mission alongside 5 Side Ops. All missions include elements such as ‘Trial Records”, where players can compete against each other online. This is not a linear game like the past.
GZ offers freedom of approach & play style, which we hope players will enjoy over & over without boring. I believe people will be satisfied with the ‘Play Time’ of GZ and will not stress the ‘Clear Time,’ which is a standard for linear games.
Konami also sent out a very long explanation about Ground Zeroes:
To our fans:
Metal Gear Solid V: Ground Zeroes features a non-linear, open world environment that allows players to choose how to approach each mission. Players can use a variety of tactics, from a run and gun action style to true stealth-ops, to accomplish any one single mission, true to the Metal Gear Solid series. With freedom to choose multiple paths, by foot or by vehicle, to dynamic enemy engagement, players are sure to find a deep gameplay experience across a central story mode as well as numerous side-ops missions.
Also, Metal Gear Solid V: Ground Zeroes offers a number of additional achievements and unlockable platform-exclusive content for considerable replay value in the true cinematic style and ground-breaking graphics quality that has become the hallmark of Kojima Productions.
Similar to a television series, Ground Zeroes serves as the first act that will bridge the gap between Metal Gear Solid: Peacewalker, serving as the prologue to the highly anticipated Metal Gear Solid V: The Phantom Pain, the second part of the Metal Gear Solid V Experience.
Konami expresses its confidence that Metal Gear Solid V: Ground Zeroes represents an overall excellent experience with its expansive gameplay, replay value, as well as its compelling and deep storyline.
What do you think of both Kojima and Konami’s responses to the 2 hour main mission length report? Let us know in the comments below.