Dead Living Zombies Invading Far Cry 5 Right Now
Publisher Ubisoft has just officially confirmed that their recently the recently revealed third addition to the well-received shooter, Far Cry 5, has just arrived for PlayStation 4, Xbox One and PC. Far Cry 5: Dead Living Zombies adds fresh content to the game and will cost gamers $7.99 (it is also part of the season pass for $29.99 or the Gold Edition for $89.99). This particular dose of Far Cry 5 DLC brings a variety of new elements to the game.
As players dive into Far Cry 5: Dead Living Zombies they will meet Guy Marvel, a D-tier film director who appeared in the original Far Cry 5. If you’ll recall, when players meet him for the first time, he talks about his amazing idea for an epic zombie saga.
Utilizing the Far Cry Arcade editor, players will get to explore seven diverse film plots. And the narrative, as you might’ve guessed already, puts you into a battle against hordes of the undead, as you fight on farmlands, military bases, and so on. When players finish a map, Score Attack will unlock, allowing players to play the map again for potential three-star ratings. This gives players access to more weapons and gear.
Of course, lots of cool, new goodies are available. The latest update brings even more features to Ubisoft’s shooter.
Check it out:
- New Game +: The highly anticipated New Game + allows players to restart the Far Cry 5 story after completing the main campaign, keeping their character progression. New Game + contains new elements such as upgradable perks in the main campaign and the higher-difficulty Infamous mode, in which AI have more health, take more damage and react more quickly to a player’s presence.
- Destructible Objects: Destructible Objects are generic building blocks that shatter into small cubes when shot or otherwise creatively destroyed. Objects range from geometric shapes to building elements – and players can combine different shapes and textures for nearly endless destructible fun.
- Scripting Tool: The Scripting Tool allows mapmakers to trigger different actions in their maps based on player behavior. For example, when players perform specific actions – like killing enemies, reaching a location or looking at specific objects – mapmakers can then change the time of day, teleport the player, add slow motion, change the music and add or remove enemies or gameplay objects. These tools open up a new realm of possibilities, allowing mapmakers to add an entirely new layer of visual storytelling to their creations.
If you want to know more about the game, check out our full review of Far Cry 5.