A large part of Fallout 76's story involves figuring out the nature of Scorchers, these shambling enemies.
The S.P.E.C.I.A.L. system has been adjusted, and as you can see, it's now card-based!
The juxtaposition of beautiful, rustic villages and decaying monsters is as thrilling as ever.
I can fully attest that the Greenbrier's virtual counterpart feels much the same as its real one.
We ran into a few tough spots in our demo (both solo and as a team) but we persevered! The game has a way of putting you on edge but letting you pull through.
The Pip-Boy works about the same as it did in Fallout 4.
Robots aren't always friendly NPCs! Sometimes they end up as enemies, too.
Instead of getting a "Well Rested" buff, you and your team can play instruments for a minute or two to feel "Well Tuned."
Did we mention that our demo ended with a nuke hitting down near Vault 76?