A great hero is nothing without an opposing force to drive him, her, or it forward, and we explore the villains, antagonists, and foes in both likely and unlikely places.
The term "indie" has been slung around the industry to mean low budget garbage, but are we being unfair to a subsection of the industry that leads in innovation and creative freedom?
The ability to easily share our experiences has vastly changed how we game and how the rest of the world perceives video games. Just how much is sharing changing the gaming landscape?
Despite the punny title referencing Crackdown 3, we actual drool over the possibilities that the cloud can offer as Microsoft shows off their latest footage featuring multiple servers worth of full destructibility in the world, while we also cite some minor concerns we may have with the tech.
Microsoft finished their 2015 press conference at gamescom and it was a solid showing. Here are our blow-by-blow impressions of what Microsoft had to show off.
Rhythm games are coming back, but do gamers want the encore? Find out more about our history with the genre and what we are (or aren't) looking forward to when plastic instruments make a comeback.
Trying to appease unhappy gamers, Sony is giving them a choice to vote on the free Plus games for certain months. Will gamers still find a way to complain, or will this help ease the pain of feeling slighted by "bad offerings?"
R.I.P. Ouya. We hardly even knew ya. In this edition we throw back all the way to the first Daily Reaction that talked about the Ouya and how it might be able to alter the gaming landscape. Have our views since then changed?
Peripherals such as headsets, VR, plastic instruments, and motion wands can alter the way that we experience games, but are they required or even important to the gameplay experience?
Kickstarter is a platform that can be used to gauge market interest by requiring consumers to put their money where their mouth is. Is this a good home for games that are demanded, but may not be financially viable?
Graphics and visual fidelity are a massively debated factor in games, with some people attributing a high value to the magic numbers of 1080p and 60 frames-per-second. Is there a point where visual fidelity just isn't as important as other factors?
We're constantly pawing at any new bit of information that we can find out about games, but the information ebbs and flows in our industry. Does our desire to know more cause releases to be little more than a flash in the pan?
Nintendo's President and CEO has passed away, which makes us realize the fragility of life and relative infancy of the gaming industry.
There are certain parts of an experience that hinge on the unknown, the mystery, and the surprise. Metal Gear Solid 2 swapping Snake out for Raiden? Aeris' fate in Final Fantasy VII? These are just a small sampling of the kinds of things that can have an impact if they are spoiled prior to a first experience and we're looking at how the unknown crafts a sense of wonder.
So the PSN is down again. Maybe not right now, but if history has taught us anything, it's that Rome wasn't built in a day and the PSN goes down periodically. Does the loss of our network connection really matter that much though?
Nolan North has seemingly outed the existence of The Last of Us 2, and while Naughty Dog and Troy Baker both claim ignorance, we wanted to share our conflicting thoughts on what we want and what we don't want in a sequel to one of the greatest PlayStation games ever.
P.T. may be a distant memory, but new and coming technologies could change the face of horror games as we know them, allowing for fresh and immersive ways to be scared.
When should developers and publishers reveal their games? Can the strategy for timing between reveal and release impact a game's development and sales performance?
Nintendo, Sony, and Microsoft have long been considered the "Big Three" in the console games market, but has Nintendo abandoned their seat at the table?
Microsoft announced backwards compatibility for the Xbox One at E3 2015, but is the time and money spent to make it happen forward thinking for the console market?
Project Morpheus and Oculus Rift are the primary contenders in the battle fro VR supremacy, and we compare the currently known specs and features.
Many of the video game industry's biggest names are gamers themselves, and we talk about the importance of games by gamers, for gamers.
Games have become about something more than simple high scores or arcade competition. We explore the evolution of the ability to discover in video games.
The wait for E3 can be a difficult one, so we're offering you some ways that you can make the wait more bearable. Are you reading this after E3? There are still plenty of entertaining pictures to accompany each suggestion. You can't go wrong with a Reggie Photoshop!
Some games have expanded beyond the screen in our living room by allowing our phones to connect with the game. Which ones are successful and which ones are unnecessary?
May I have your attention please? If you'll direct your eyes to the center of the stage, we'll be talking about why the major players in the industry hold E3 press conferences.
As games journalists we have access to privileged information that we may not be able to reveal. Finding a balance between bringing content to our readers and maintaining positive PR relationships is crucial to our continued operation.
Game updates can create a stream of consciousness that a game is broken or that a developer took the lazy route during development. Is this treatment fair, or is the advancement of technology to allow for these updates an incredible thing?
Building up expectations to unreasonable levels can lead to disappointment when they are not met. Expect us to talk about tempering those expectations to enjoy every announcement, even the unexpected.
Accusations of The Witcher 3 being downgraded graphically from its reveal trailer have caused a bit of a stir, and we're taking our own look at the claims.
Dynamic storytelling allows for more player freedom, but limits the kind of story you can tell. Static Storytelling let's creators have control of the story, but is an on-rails experience for players. Which is preferred?
Did Destiny's second expansion reignite a fire that was snuffed out by The Dark Below?
Do you ever read the terms of service? perhaps you should start, because we're looking at why companies may have the right to lock you out of content you think you own.
Advancements in technology are giving us increasingly connected worlds in our games, but are online components just hiding Digital Rights Management?
We spend a lot of money and time on our favorite hobby, but how do we measure the value of the money and time we spend on the games that we play?
More and more games are coming out, more than we have time to play. With the rising number of games, there is also an increase to games that we want to play. Do we go back, or do we leave them behind?
Would you rather be told a story or experience it for yourself? Is there a balance in a game telling you about a narrative point versus playing through it?
Everybody loves a good Star Wars game, but what makes the best Star Wars game? We take a stab at what we want to experience and what combined elements would bring balance to the Force.
Numerous mixed reviews and a lack of solid marketing have left the critical future of Powers in limbo. Though there will be a season two, we explore whether the series has already failed in its intention to bring a streaming exclusive to the PSN.
Games are a huge endeavor, and as such, information is not easy to contain. If something gets leaked outside of marketing's planned strategy, how does that impact the developer, publisher, and the rest of the games industry?
Daily Reaction is back in a new form, and our first post is talking about HD remasters and the trend of making what's old new again. Should we be living in an HD version of the past?