Dead Island Swarmed by Bugs, Receives Huge Day One Patch

September 5, 2011 Written by Jonathan Leack

Techland’s Dead Island – this year’s most anticipated zombie game – will be on store shelves within the next few hours, and a major bug-fixing patch is already lined up for its release.

Below is the full change log for what will become Dead Island‘s first patch, and an extremely large one at that:

  • Fixed map synchronization when player joins during map load.
  • Fixed saving player re-spawn position when playing in co-op mode.
  • Fixed occasional inability to complete sidequests in Laboratory.
  • Improved enemy awareness (zombies).
  • Fixed occasional bug with NPC’s hands bend (IK)
  • Fixed spawning enemies in some quests after joining co-op game.
  • Fixed showing locations on invisible NPCs.
  • Fixed potential path blocker when quest “Knockin’ on heaven’s door” was completed before talking to Dominik during the “On the air” quest.
  • Fixed displaying gather rings near some doors.
  • Fixed enemy reaction to fire.
  • Fixed enemies’ health and stamina bars in co-op.
  • Fixed filtering of games in lobby.
  • Volume of pickup’s engine has been increased.
  • Fixed a number of issues causing game instability.
  • Fixed the switching of maps upon player death.
  • Fixed enemies unable to reach the player on some arenas.
  • Thrown items cannot be picked up by co-op players for five minutes.
  • Items from freshly opened containers cannot be picked up by other players for five seconds to prevent theft.
  • Fixed animation glitch when trading with team members.
  • More than one player can use a ladder at the same time.
  • Fixed stomping execution animation when target’s attacked by a second player.
  • Fixed the infinite respawning of shooting enemies.
  • Fixed not hiding menu if players die inside a vehicle.
  • Fixed item level calculation when playing New Game Plus.
  • Added information about players requesting pause in co-op.
  • Fixed A.I. animation glitch after fast-traveling or using a map portal.
  • Added distinction between quest checkpoints and other types of saves.
  • Fixed bug causing all inventory to disappear.
  • Fixed reloading and kicking. After the clip goes in, the reload is a success.
  • Purna can gain bonus rage from both “Grim Inspiration” and “Inspiring Kick”.
  • Only “Walker” type enemies increase the extra XP of the “Combo” skill from Xian’s Survival skill tree.
  • Health regeneration is disabled during grabs.
  • Focus on items in shops not changing after selling or buying.
  • More HP for NPCs in escort missions.
  • Butcher enemies won’t spawn at all during escort missions.
  • Fixed tracking after loading checkpoint.
  • Increased minimum vertical distance to count a waypoint as passed for NPCs.

Based on the size of the the list, it appears that Dead Island has been stricken with a a gamer’s worst nightmare: bugs. They can ruin an experience in a heartbeat, and it’s a good thing Techland has managed to fix several of them before the game is released upon the masses.