Battlefield 4 High Frequency Update Comes to PS4 This Week
While the PS3 version of Battlefield 4 received a general update today, the PlayStation 4 version of Battlefield 4 is going to be receiving a big update this week in the form of the High Frequency Update.
DICE did their best to explain exactly what this is:
For the PC, PS4, and Xbox One platforms, we are adding something we nicknamed the “High Frequency Bubble”.
Within a certain radius of the player, we add the possibility to update the clients at a higher rate from the server. What this essentially means is that the server will update the client on what is happening more often than before. This normally results in a smoother, more “correct” player experience.
The High Frequency Update is by default turned OFF in this release. You will have to enable this setting to take advantage of the improved networking. To support players with a limited bandwidth connection, we support three different levels: LOW, MEDIUM and HIGH. Most players with a connection faster than 1Mbit should be fine using the HIGH setting. If you experience any issues, lower or turn off the setting completely.
The High Frequency Update will be brought to all 48 -servers and some 64-player servers right away. Provided the performance is good, all servers will support the update 24 hours after rollout and testing.
Here’s a video showing you how Battlefield 4 ran before, and how Battlefield 4 will run now:
See below for all the notes detailing this week’s PS4 Battlefield 4 update:
- Improved/reduced explosion induced camera shake
- Rental server bug fixes
- Character collision improvements
- Fix to reduce object damage mismatch between client/server.
- Fix explosion packs not being able to be shot sometimes
- Improvements for client side packet loss
- Added controller option to swap functionality of the bumper and trigger buttons
- Physics optimization for Naval Strike Wave Breaker rocks
- Carrier – Invisible walls stopping bullets fix
- High Frequency Network update: Added High frequency “bubble” updating player movement, stance, rotation, damage and projectiles at a separate rate on foot and in vehicles; Added option to control client side update rate setting
Of course, Battlefield 4 isn’t fully fixed on all platforms, with DICE promising, “We are still hard at work with additional improvements and tweaks to better our network experience that did not make this release.”
[Source: Battlefield Blog]