Capcom Explains Why Resident Evil Remastered Isn’t Recreated in 3D

November 20, 2014 Written by Alex Co

Capcom Producer¬†Yoshiaki Hirabayashi revealed a few new details regarding Resident Evil Remake in the publisher’s Producer Walkthrough 2 video.¬†

In it, Hirabayashi revealed that certain rooms in RE Remake are being recreated using polygons to take advantage of improved lightning tech from the consoles available now. So, if Capcom can do that, why not just recreate the entire game in polygons, then? Here’s Hirabayashi’s explanation:

You know, it’s something we had thought about…But ultimately if our main goal here is to recreate the game with the exact same tone with the exact same atmosphere as the original, we thought it wouldn’t be appropriate to recreate the entire thing like that. It would come off looking a little different, maybe a little soulless.

So we went on a completely case-by-case basis: each room, each camera angle, what would be the best way to make this look good and refined and remastered without treading on what has come before and make sure that we’re maintaining that atmosphere and tone.

Well, there you go. Hopefully, that means Resident Evil Remake is as scary as the first one was. But seeing as almost everyone under the sun has already played it, it makes me wonder just how scary the game is still. 

Do you agree with Hirabayashi’s reasoning or should they push for an all-polygon experience?

[Source: Capcom-Unity (YouTube) via Videogamer]