Report: Assassin’s Creed Victory Releasing in Fall 2015 for PS4, Xbox One & PC (Update)
Ubisoft responded to IGN about Assassin’s Creed Victory with this statement, confirming that the assets were only meant to be internal, Ubisoft Quebec has been working on the game for years, and their number one priority is improving Unity:
It is always unfortunate when internal assets, not intended for public consumption, are leaked. And, while we certainly welcome anticipation for all of our upcoming titles, we’re disappointed for our fans, and our development team, that this conceptual asset is now public. The team in our Quebec studio has been hard at work on the particular game in question for the past few years, and we’re excited to officially unveil what the studio has been working on at a later date. In the meantime, our number one priority is enhancing the experience of Assassin’s Creed Unity for players.
If Ubisoft follows the same unveiling pattern as previous Assassin’s Creed games, it could be a few months before we learn more about Victory.
After Kotaku was (more or less) bang on when it came to their early leaks of the 2014 Assassin’s Creed games – Unity and Rogue – they’ve posted a new report today, revealing that the next game will be called Assassin’s Creed Victory and is set for release in fall 2015 on PlayStation 4, Xbox One, and PC.
Citing someone “familiar with the game” and a seven-minute “target gameplay footage” seen by them as the source, Kotaku adds that Victory will be set in London during the 19th century, with Ubisoft Quebec leading development. Previously, we knew Ubisoft Quebec was working on an Assassin’s Creed title, we just didn’t know which one until now.
For those of you wondering, Kotaku says Victory will be the only main Assassin’s Creed game in fall 2015, which could mean PlayStation 3 and Xbox 360 owners are left without a new game. 2015 also sees Assassin’s Creed Chronicles: China, which is expected to be ready in the next few months.
Elsewhere in the report, Kotaku says Victory runs on the Anvil engine that was used in Unity, and introduces the grappling hook.