The Last Guardian Info, Gameplay, 2016 Release Discussed in Edge
It’s pretty natural to need regular reminders that things still exist, right? If I go for a while without hearing from (or at least about) a person, I start to think that guy either died or hates me. Since I’m correct tragically often, this need of mine hasn’t gone away.
…That said and personal baggage set aside, hey, The Last Guardian! If there’s ever been a game that we’ve needed some reassurance on, it’s this one, right? Edge Magazine is coming to the rescue, placing TLG on its July 2016 cover and reportedly containing tons of info and a 2016 release date (re)confirmation.
More than that, the crew has been lucky enough to have some hands-on time with the game, and you can read their first impressions.
There’s also a Q&A with creator Fumito Ueda, in which he describes the nature (literal and code) of the protagonist’s giant friend Trico:
“This creature isn’t like the cute pets that exist in other games, or an ally that’s really useful. The role of the creature is ambiguous; that’s something we wanted to express in the game, and it doesn’t always do what you ask it to do. That’s one of the themes of The Last Guardian. It’s something that’s difficult, and completely different. I want to create the next thing – an experience that people have never had before.
“The amount of code is very large compared to AI in conventional games. We’ve given this creature its own desires, so depending on what action it wants to take, that affects everything, including its animation. It’s not like a normal humanoid character.”
The magazine is on shelves in the United Kingdom now.
Click below to see the full-size image, roughly the size of Trico:
Watch for more info and media in the near future, especially with E3 looming so close.