Rocket League Getting Two New Paid DLC Cars on July 18, June Update Adding Item Attributes

June 3, 2016 Written by Jason Dunning

On July 18 worldwide, Psyonix will release the Aftershock and Marauder vehicles as premium Rocket League DLC, priced at $1.99 USD each. They’ll both come with six Decals unlocked immediately and a modern visual look.

Two of the community’s favorite cars from Supersonic Acrobatic Rocket-Powered Battle-Cars, Aftershock and Marauder will also be included in the Rocket League Collector’s Edition, which hits retail stores on June 24 in Europe and July 5 in North America.

Before this new DLC launches, the big Rocket League June update later this month will bring Item Attributes, which adds special properties that can be discovered when receiving an online item drop:

Painted Items

Our first item attribute, “Painted,” recolors an item with entirely-new pigments, and we’ll kick off our first release with Painted Wheels and Toppers. If you’re lucky enough to discover a Painted version of an item, its color will be randomly chosen from a set of named colors like “Titanium White” and “Burnt Sienna.”

Not every Wheel or Topper will generate a Painted version, of course, but we hope you’ll enjoy collecting these colorful new items nonetheless!

Certified Items

Our second item attribute, “Certified,” makes an item track a particular statistic while you play in online matches.  Certified Items come with a special prefix that indicates the stat they track.  That prefix increases in prestige as you earn more and more of that stat with the item equipped.

For example, if I discover a “Sniper Wizard Hat,” I’ve acquired a special version of the “Wizard Hat” Topper that tracks “Long Goals.”  Every time I score a Long Goal in an online match, the hat’s stat counter will increase by one.  When I reach fifty Long Goals with that hat equipped, it becomes a “Skillful Sniper Wizard Hat,” and after many more, an “Incredible Sniper Wizard Hat,” and so on.

Stats will only be tracked in online Casual and Competitive games, not Private Matches and offline/exhibition games.

Expect more details on the expansion of the Item system next week.

[Source: Rocket League (1), (2)]