Hitman Update 1.9 Today Brings Landslide Mission, HDR Support & Much More

January 31, 2017 Written by Jason Dunning

Along with the physical version of Hitman: The Complete First Season, today also sees the release of the Hitman January Update, which is 1.8GB on PlayStation 4, 8.1GB on Xbox One, and 2GB on PC.

As you can see in the patch notes for today’s Hitman update (1.9.0), the free Landslide mission for owners of the complete season is added, the Original Soundtrack and Making Of Documentary are accessible, autosaves can be disabled, HDR support is available, and more:

Landslide Mission

Details

  • The January Update enables access to the third Bonus Mission, Landslide, for owners of the Complete First Season or Upgrade Pack.
  • Landslide is also available through the ‘Bonus Episode’, which is now being sold individually on all platforms and includes all three Bonus Missions.

Overview

  • New Bonus Mission: Landslide (Sapienza)
  • 5 new Guided Opportunities for “Landslide”
  • 1 new weapon/gear unlock (earned through challenges)
    – The Big One
  • 35+ Landslide-specific challenges
  • 3 new trophies/achievements for Landslide

General Improvements

Professional Difficulty Level

  • We’ve added an entirely new difficulty level: Professional. Professional Difficulty Level offers extended replayability, new game features, a separate mastery track with unique rewards, tweaked game mechanics and new AI behaviour that combine to create an entirely new experience for all players. For full details on this exciting new addition, take a look at our dedicated blog post.

Improved Menu Navigation

  • We’ve made it easier to navigate between all the content in game and get to where you want to be faster.

HDR Support

  • If you’ve got the right TV, HITMAN will now offer HDR support on PS4, PS4 Pro, Xbox One S and PC.

Contract Favorites

  • We’ve added functionality that will allow you to add any created Contract to ‘My Favorites’, allowing you to easily find the Contracts you have enjoyed the most.

Modified Attention Gain Modifiers

  • We have adjusted the attention gain modifiers so that instead of NPCs instantly focusing on 47 when the attention gain starts, a threshold has been introduced to give a window of opportunity in which to hide. This change reduces the times where briefly entering an NPCs peripheral vision would cause the player to become spotted.

Illegal Item Warnings

  • We’ve added an exclamation mark status to suspicious or illegal items, so that players know whether picking them up in front of an NPC will cause a reaction. This is similar to the status indicator that is shown before performing an action.

On-screen Mission Timer

  • We’ve added an option to the ‘Gameplay’ menu that will allow you to display an on-screen Mission Timer to keep track of the mission playthrough time. The Timer will be restarted when the contract is restarted or replanned but will continue from when a save game is loaded. The Mission Timer is a separate HUD option that is toggled independently. This option is designed for competitive play.

Disable Autosaves

  • We’ve added an option to the ‘Gameplay’ menu that will allow you to turn off autosaves. Manual saves will still be available. Autosaves will be set to ‘on’ by default.

Added Colorado ‘Hidden Hand’ cutscene to the ‘Story’ Menu

  • The Colorado ‘Hidden Hand’ cut-scene has been added to the ‘Story’ Menu. This description is purposefully vague to avoid any possible spoilers.

Notebook Improvements for Contract Creation

  • When creating a contract, the ‘notebook’ page now shows the cause of death and used disguise for marked and eliminated targets.

Contract History Filter

  • In the ‘Contracts History’ menu, you can now filter the Contracts between ‘All’, ‘Completed’ and ‘Failed’.

Option to Adjust Subtitle Size

  • We’ve added an option to the ‘Language’ menu that will allow you to choose the exact size of the subtitles.

Brightness Adjust Settings

  • When you’re changing settings such as brightness in-game, we’ve removed the menu so you can see exactly how the changes will look during gameplay.

Pull an Enemy, Part 3

  • In this update, we’ve (finally) added the ability for 47 to pull people over balconies or out of windows, when he is hanging on a ledge or below the balcony/window. Anyone who sees this will react accordingly.

You can see all of the patch notes, including details on the bug fixes, over here.

Additionally, the Hitman – Requiem Blood Money Pack pre-order bonus is available for individual purchase (it’s also included with the Complete First Season at retail). It comes with the Legacy Requiem Suit, Silenced ICA-19 Chrome pistol, and the Pale Duck explosive item.

If you’re planning on picking up Hitman at retail, you’ll receive all of the locations and episodes from Season One (the Prologue, France, Italy, Morocco, Thailand, USA and Japan), plus all of the Opportunities and Contracts that have been created by the community, and all of the upcoming Elusive Targets.

Creative Director Christian Elverdam said:

This is the culmination of quite a journey, everything we’ve learnt, refined and updated over the live season has gone into the disc release. Our vision was to create this World of Assassination and refine it with the help of our players, and for anyone who wanted the game on a disc this is a highly polished, globally acclaimed game with over 100 hours of gameplay and more live content to come, so no more waiting needed.

The February content schedule for Hitman will be released later this week, and you can expect the next Elusive Target to be the first one in Hokkaido, giving you the chance to unlock the White Yukata.

[Source: Hitman]