Blizzard has said that it’s more concerned with ensuring that its upcoming multiplayer shooter, Overwatch, is fun to play rather than how it plans to fund the game post-launch. In an interview with Eurogamer, Game Director Jeff Kaplan said that the developer hasn’t yet decided whether there will be any monetization after launch or not.
We haven’t locked in exactly whether there’ll be additional monetization after launch or not. Some of that is because we want to watch the launch itself and see how successful that is, and see what sort of player base we end up with and see how engaged they are.
Right now, our biggest concern with Overwatch isn’t about how many ways in which we can monetise people, but it’s more along the lines of making sure that the game is really fun and that we get a really big audience that enjoys playing the game with each other. From there, it’s easier to figure out what to do.
Kaplan went on to say that Blizzard is “shocked” by people asking about expansions and sequels already, and whether the developer will sell any skins or not.
We haven’t even launched this game yet and people are already asking about sequels. Like, if we did that, would heroes and maps be free there? They’re so concerned about the long, long term future, but it’s really hard to know.
Kaplan said that Blizzard wants to patch heroes and maps in as free content updates to Overwatch but that it’s still undecided about the progression system and customization, although the team has some “really strong ideas.”
It’s evident from the full interview that Blizzard hasn’t ironed out all the details yet so stay tuned for updates. The developer previously said that it didn’t opt for a free-to-play model because it wouldn’t suit gameplay.
Overwatch: Origins Edition will be available for the PlayStation 4, Xbox One and PC in Spring 2016.