Titled Graveyard Variety Pack, the first free Plants vs Zombies Garden Warfare 2 update arrives tomorrow, March 8, on PlayStation 4, Xbox One, and PC.
Along with a new map, new activities in the Backyard Battleground, and new gameplay and control options, tomorrow’s update also features gameplay balancing and bug fixes. Some notable changes you’ll find include a shorter timer between multiplayer matches, an improved regeneration upgrade for all characters, and re-tuned hit reactions.
Here’s the full list of patch notes for tomorrow’s Garden Warfare 2 update:
New Features
- Added new co-op/team vanquish map “Aqua Center” which may seem familiar (it first appeared in Garden Warfare as the Garden Center), yet completely different!
- Added night version of the Great White North map to the Turf Takeover Playlist
- Added Hide n’ Find missions to Backyard Battleground
- Added Bot & Pot Missions to Backyard Battleground
- Added unique character variant images to group HUD
- World Options now shows all friends playing the game, not just the joinable ones
- Added classic setting in options to change primary fire button (PS4 Only)
- Added Aim Sensitivity slider to now allow more precise control over aim speed (for PC this is broken up into both mouse and gamepad sensitivity)
- Added ability to select between hold button to aim or toggle button to Aim
- Added kick player option to the in-game scoreboard for easy access (player hosted modes only)
- Added difficulty to Pause Menu for some game modes
- Game Now defaults to common chat in Private Matches
- Added ability to view scoreboard while vanquished
Critical Fixes
- Reduced length of round timer between rounds in Multiplayer matches
- Imp now properly earns XP when in Mech
- Players can now see other players’ Backyard customizations when visiting their Backyard
- Players can now see stats on other players stats boards when visiting their Backyard
- Improved audio for garlic drone primary weapon
- Setting HUD to “Light” now also hides XP Meter
- Major improvements to hit reaction “flinching” animations
- A plethora of quality & bug fixes
Tuning/Balance Notes
Overall
- Improved regeneration upgrade for all characters
- Re-tuned all hit reactions for both players and AI to reduce the flinching effect even more
Rose:
- Completely re-tuned Rose class, bringing her back into playing as a support role
- Reduced Rose’s health
- Major changes to her homing abilities, ineffective at range, requires player to lead target in order to land more hits
- Slightly reduced rate of fire for Magic Thistles
- Significantly reduced length a victim is trapped in Time SnareChanged how Goatify ability works so that damage does not break Goatify, creating a more predictable and less jarring experience and lowered time as a goat
- Slowed down rose variants (Fire, Ice) when charging their weapons to make them more vulnerable
Citron:
- Slightly decreased the Party Citron laser damage
Corn:
- We needed to improve Corn’s ability to be a front-line fighter so we increased his health and also improved his long range damage
- Reduced Party Corn’s damage output
Chomper:
- Decreased the digestion time after a chomp escape (i.e. your victim got away using anti-chomp ability like jackhammer)
- Brought Chompers regeneration delay to parity with all other playable characters
- Fixed a bug where Chomp Thing’s health regeneration didn’t match his weapon description. He now regenerates health slightly sooner and faster than default
- Increased Unicorn Chomper’s Rainbow Warp cooldown time
- Increased goop cooldown so it couldn’t be spammed quite as much
Cactus:
- Zen Cactus was too damaging and needed some damage and reload adjustments
Imp:
- Imps tuning focused on ensuring he had a bit more survivability outside of his mech, and also improved his primary weapon slightly
- Increased Imp health
- Fixed a bug where the Imp couldn’t receive damage while he is making his Z-Mech phone call (he’s now only invulnerable when the beam of light appears)
- Reduced Party Imp’s damage output
Super Brainz:
- Slight cooldown reduction to Super Ultra Ball and Super Multi Ball abilities
- Minor speed improvement to Turbo Twister but at the cost of decreased his armor while in Turbo Twister
- Removed the decay from Toxic Brainz legendary meter to make it more useful
- Damage reduction to Party Brainz
Captain Deadbeard:
- We wanted to bring Captain Deadbeard closer to damage parity with Cactus, but just slightly below since he also benefits from his close range scatter shot
- Made some movement speed improvements to his barrel when unlit
- Made some damage reductions to Captain Partyman
Creative Director Justin Wiebe said, “We had an incredible launch and we’re very humbled at all the amazing fan feedback we’ve received so far. We believe strongly that if you invest your time in us, then we should invest our time in you.”
How many hours have you put into Garden Warfare 2?
[Source: Plants vs Zombies]
The Division Everything You Need to Know
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The Division - Everything You Need to Know
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Year One DLC Plans and Loot Trading
Offering further details on their post-launch plans for The Division, Ubisoft announced that free updates in April and May will add new incursions, new features to the Dark Zone, loot trading, and more:
Incursions (April 2016)
- The first free update will introduce the first incursion, a new challenging end-game activity developed specifically for squad play. Teams will be able to test their skills as they face seemingly unstoppable enemies to gain high-level weapons and equipment. This update will also add one of the community’s most-wanted feature, loot trading; allowing players in the same group to trade loot collected during a co-op game session.
Conflict (May 2016)
- The second free update will add new features to the Dark Zone and add a new incursion in the iconic Columbus Circle.
More details about the expansion pack can be seen here.
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We Played It at E3 and Here's What We Thought Then
Did the game improve compared to last year's E3 build? Check out our hands-on preview to find out.
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Here's What to Expect in the Dark Zone and Going
If you weren't able to partake in the beta, The Division will have a "Dark Zone" in the game where players can be bullies or help out others. Exec Producer Fred Rundqvist explains it as:
You can play on your own, absolutely, or as part of a team. If you want to play alongside others, you can hook up with people inside the game world and form a group, or go through matchmaking and start as part of a team. If you’re playing solo you won’t get totally overwhelmed — enemies scale to give a challenge to just one person or to a larger team.
Check out his full explanation of the Dark Zone here.
In related news, Senior Game Designer Matthieu Delisle explains going "rogue" status in the Dark Zone and PvP:
When you turn Rogue, you get a bounty on your head and all the players can see it. The more you kill, the bigger the bounty. You climb the levels of Rogue by killing other players. If you are a level one Rogue, you’re Rogue for two minutes. But if you kill more players, you’re Rogue for a longer period of time. Every time you kill a player you refresh that counter and it increases up to five minutes. If you manage to survive your Rogue status – which is pretty difficult because all the players want to kill you and can see you on the map – then you receive your own bounty. So you can progress in the Dark Zone by being a Rogue, but it’s pretty risky and difficult.
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You'll Be Able to Create Four Characters
Ubisoft has revealed that players will be able to have up to four characters on a single account in Tom Clancy’s The Division. All we have to do is pick who we want from the Start menu. As to why you should consider that and the other advantages to having multiplayer characters, Associate Lead UI Artist Lars Vincent explains it in this video.
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Player to Player Trading Won't Be Available on Day One
Player-to-player trading won't be possible once The Division launches, but it's been confirmed to be available very, very soon after launch.
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Don't Expect Day One Reviews and Here's Why
While PlayStation LifeStyle will do its best to have a review up of The Division on the site as soon as possible, don't expect it on day one. Reason being is that Ubisoft is giving out review code on the day the game is out, so reviewers will be able to play the same game the gaming public plays.
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Check Out This
Want to know how fast civilization can crumble when faced with an apocalyptic epidemic? Check out how fast your city will deteriorate with Ubisoft's "Collapse" simulator.
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Ubisoft Says the Game Won't Have Micro-Transactions
No micro-transactions and no to p2w. But why are players still nervous? Read on to find out.
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Don't Expect Split-Screen Multiplayer
Nope. The Division won't be like yesteryear's games where you can co-op with buddy on the couch.
Check out what Creative Director Magnus Jansén had to say and why they omitted it.
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Expect DLC to Be Exclusive to Xbox for a Month
Unfortunately, The Division is one of those games with timed exclusivity agreements in place when it comes to post-release content. So expect DLC for The Division to appear on PS4 after 30 days from its Xbox One availability.
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Ubisoft Released a Bunch of The Division
Learn the ropes by watching Ubisoft's video guides on UI customization, map matchmaking, the consumable wheel, and Dark Zone currency. 1
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Season Pass Content Includes Three Major Expansions
The three expansions will arrive over the course of the year and add new content, gear, and gameplay.
Expansion I will be called "Underground," expansion 2 named "Survival, and expansion 3 is to be titled "Last Stand." More details can be found here.
There's also free content launching in Year One, including the ability for players to trade loot with party members.
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Details on Level Cap, Micro-Transactions, Skills, Customization and More
Answering the most popular questions on the official Ubisoft blog, new details on loot, experience, skills, talents, and customization were given.
The skill system is what defines an agent's role. Here's a load of info on character progression, the experience system, and skills.
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Lag sucks, So The Division Will Prioritize Ping and Connection
Creative Director Magnus Jansen wants players to "notice matchmaking as little as possible." Therefore, Ubisoft Massive has dropped demographic matchmaking for a smoother experience.
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Customize, Upgrade, and Specialize Your Agent With the Skill Tree
Ubisoft put together a thorough video walkthrough of the skill tree system implemented in The Division. Included is an example of how skills can be combined, so be sure to give it a watch.
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Find Out Why the Game is Set in a Mid-Crisis Manhattan
Ubisoft claims that in-game Manhattan will be "a 1 to 1 scale recreation," and "more than enough to sink your teeth into."
For those wanting to take a closer look at the The Division's render of Midtown Manhattan, check out this interactive map.
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It's Making the Most Out of Each Gaming Platform
Rather than aiming for parity across all systems that The Division is releasing on, Ubisoft Massive is instead trying to get the most out of each platform, with some versions possessing features that the others do not.
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The Beta Was a Massive Success
With 6.4 million people taking part in The Division open beta on PlayStation 4, Xbox One, and PC, a new record was set.
A list of other stats from the beta were also provided by (an ecstatic) Ubisoft Massive.
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Read Our Impressions of the Beta
"The Division is coming along at a time when it feels like it will steal many of what used to be Destiny’s audience. It has the same kind of appeal, taking a typical console game genre and building it into an MMORPG..."
Read our full preview here.
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Top 5 Tweaks We Want to See Based on the Beta
After a busy weekend playing as much of the beta as possible, we put together a Top 5 video listing the changes we wanted to see implemented before launch.
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Ubisoft Massive Q&A Provided Info on Changes Since Beta and Missing Features
Game Director Petter Mannerfelt opened up an IGN Q&A saying, “Player feedback is important to us. Based on the closed and open beta feedback, we did, for example, make some adjustments in the Dark Zone.”
He then went on to give details on the bigger changes made since the open beta, and features that are missing.
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It Debuted Our Trailer Parody Series
Sometimes we do silly things, and this trailer parody is one of them. Click to watch us light-heartedly poke fun at The Division and the controversies that have surrounded it since its reveal.
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There's a 10-Minute Live-Action Short Film
Ubisoft partnered up with Amazon and YouTubers to put together a pretty damn epic live-action short film entitled "Agent Origins: Escape." Watch it!
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It Inspired Our Top 5 Post-Apocalyptic Games Video
Get in the mood for mass death and destruction as we count down the Top 5 Post-Apocalyptic Games.
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Ubisoft Prepares You for Launch
Over on the official The Division site, Ubisoft has rounded up some of the launch info that people might want to know.
We've plucked the info on what we think are the most important stuff which you can below.
Client Size: From 26.9GB to 34.4GB depending on your platform and region.
When the Servers Go Live:
Retail:
- Xbox One and PlayStation®4 will be available as soon as the servers open on Tuesday, March 8, 00:01AM Australian Eastern Daylight Time (AEDT) (March 7 at 2 pm CET/8 am EST/5 am PST)
- PC will be available worldwide on March 8 at 6 am CET/12 am EST/March 7, 9 pm PST
Digital:
- Xbox One will be available on March 8 at 00:01 am in each country's local time (00:01 am EST for USA and Canada).
- PlayStation®4 will be available on March 8 starting from 00:01 am in each country’s local time (00:01 EST for USA and Canada).
- PC will be available worldwide on March 8 at 6 am CET / 12 am EST / March 7, 9 pm PST.
Also of note, Ubisoft will host a live-stream of the game over on the game's official Twitch channel.
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The Collector's Edition Costs $160
Yeah, it's pricey but might be worth it. The Collector’s Edition, that’s priced at $159.99 USD and includes the game, Season Pass, real agent watch, poster, artbook, and armband.
