After God of War was announced for PlayStation 4 yesterday, Sony Santa Monica Studios’ Cory Barlog said it was “an early first glimpse at the new beginning for God of War” and “we are so very eager to show you more as the game continues to take shape. “
In an interview with Geoff Keighley, Barlog and composer Bear McCreary talked about God of War, confirming Norse mythology:
The main thing we’re doing is we are re-imagining the gameplay, kind of tearing it down, rebuilding it from scratch, and continuing the storylines. So, we are carrying the whole mythology we’ve created with God of War and bringing it into Norse mythology and re-imagining all of the gameplay.
We’ve placed the other interesting pieces of information below, including the fact that it’s set after God of War 3 and Kratos is the lead:
- The orchestral theme from the press conference “is the new theme for God of War.”
- You will play as Kratos for the “whole game.”
- It’s a continuation of God of War, “many years past God of War 3.”
- The story will link back to God of War 3 and Kratos’ journey.
- As for the camera, Santa Monica “wanted a much more intimate experience” … a much more up-close and player-controlled experience.
- It’s not an “open world” game, but it’s a “big game.”
- McCreary has been involved for nearly two years.
- God of War is coming out “soon,” but “not this year.”
- You can expect puzzle solving, a more personal narrative, exploration, and action.
- Quick-time events will probably not be the same as in previous games.
Barlog ended the interview by saying they’ll talk more about God of War “very soon.”