Not much is known about next year’s Assassin’s Creed game outside of a few rumors, such as its supposed setting in Egypt, but it looks like the in-game economy may be getting an overhaul. Ubisoft community manager Grace Orlady posted in Reddit (as Ubi_Banshee) asking what fans would like from the franchise’s in-game economy.
The Assassin’s Creed economy includes the upgrade trees for the assassins, the Brotherhood, the home base, and the various currencies within the game.
I’m looking for community feedback, we’ve really appreciated the community feedback we’ve done on other subjects, so much so that we’re eager for your input (woo hoo!!)
We’re looking at the in-game economies of the following titles: Black Flag, Rogue, Unity, and Syndicate.
If you have a moment and would like to share your thoughts on the balance in-game economies and how that relates to gameplay, it would be very helpful!
We know that the economy is really important part of the gameplay experience, and having a satisfying economy makes doing missions, resource grinds, rewards, upgrades, etc. all the more exciting when done in a balanced way.
Please let us know what you liked, didn’t like, and any features you’d like to see in the future. Also, if you have any examples (from AC or other games) that you think did this well, that’s great too!
Thanks for all your help!
If you have any suggestions, visit Reddit, log in to your Reddit account, and let her know (but nicely, please).
My personal biggest complaint with the Assassin’s Creed economy has been the various currencies implemented in the last few games. Having a separate currency for in-game purchases, character upgrades, companion upgrades, etc. has been a headache over the last couple of installments.
What worked or didn’t work for you with the Assassin’s Creed economies?
The next Assassin’s Creed game will release in 2017.
[Sources: Reddit, GameSpot]