While we already showed you a ton of pictures of Alicia Vikander as Lara Croft in the Tomb Raider movie reboot which is based on the game reboot, we now have our first official, in-action shots!
Courtesy of GQ, which not only got the first official pictures, but an interview as well, we see Vikander out in the wilderness and sporting the now-familiar Tomb Raider attire that presents a more grounded, gritty, and not sexualized Lara Croft.
In the interview with film director Roar Uthaug, he revealed that they’ve just wrapped up filming for the South African portion of the film, and now headed to London. He also confirms that this Tomb Raider movie is an origins story and is inspired by Square Enix’s 2013 video game hit.
Video game movies have a reputation for disappointing both critics and fans of the games. What will make your Tomb Raider different?
Roar Uthaug: We drew a lot of inspiration and reference from the game and the entire Tomb Raider canon to develop our world, and I believe fans will recognize that. At the same time, this is a completely different theatrical approach to Lara Croft that will offer something new in the origin and development of the character. It’s a story that not only highlights her incredible physical accomplishments but delves deeper into her humanity.
How closely will your movie echo the narrative of the 2013 Tomb Raider video game?
Roar Uthaug: That game was certainly part of what inspired our film. I think fans will be delighted to discover many touchstones from the game throughout the story. At the same time, this is not the kind of video game adaptation you often see, with a lot of CGI and effects. Our movie takes a more realistic, grounded approach. Lara Croft is a hero and a champion but she is not a superhero. She is very much human, and we see her deal with that humanity in many ways.
You can check out the rest of the interview here.
Co-produced by Warner Bros. and MGM, Tomb Raider is aiming for a March 16, 2018 release date.
Are you looking forward to this or will this fall prey to the usual issues video game film adaptations succumb to?