Hitman 3 February Update

Hitman 3 February Update Fixes Mastery Trophies, Prevents Crashes, and Adds a Rather Fetching Turtleneck Outfit

We’re nearly at the end of February, which means the Hitman 3 February update has arrived. Version 3.11 has made minor changes to many missions, as well as fixing some of the game’s connectivity issues, crashes, and mastery trophies that were failing to unlock even if players reached the correct level. All players can also earn a new outfit for Agent 47: the Tactical Turtleneck.

To add the Turtleneck to your inventory, you’ll need to complete the Final Test mission in the ICA Facility again. Once earned, the outfit can be used on any mission in the game. IO Interactive also said the patch has “prepared the game for the continued release of new content in the coming weeks and months” although they’re still not going to tell us what that is just yet. You can see the full patch notes below:

Hitman 3 February Update: Version 3.11 Patch Notes

General Updates

  • Deluxe Content

    We’ve fixed an issue that could prevent some players from being able to access their Deluxe Edition content (digital book and soundtracks) via IOI Account. After installing this patch, players should first launch HITMAN 3 and then check the ‘Rewards’ section of their IOI Account profile. It may take up to 15 minutes for the downloads to appear after playing HITMAN 3.
  • Connectivity

    We’ve made several tweaks on the back-end since launch and this first major patch allows us to do more. We’ve made several technical improvements and tweaks that will result in a smoother and more stable experience for all players. This will also improve the experience for players who were receiving errors when trying to exit a mission.
  • Stability

    We’ve resolved multiple, wide-ranging issues that were causing the game to crash for various reasons. Players on all platforms will benefit from these improvements.
  • Trophies/Achievements

    We’ve resolved an issue that could prevent the “Reach Mastery Level 20” achievements/trophies from triggering, despite players reaching that milestone. In some cases, this issue could also prevent PlayStation players from earning the Platinum trophy. Players that have been affected should unlock the relevant trophies/achievements when they launch the game after installing the 3.11 patch.
  • Trespassing Agility

    We’ve updated the HUD rules to accurately display when Agent 47 is trespassing whilst performing agility moves (climbing, vaulting, etc). In the past, the HUD would show that all pipes and ledges were ‘non-trespassing’ even when that wasn’t the case. In truth, 47 was trespassing, but the HUD didn’t reflect that. This change will mean that the HUD will display accurately when you are trespassing. This may cause for some inconsistencies (such as only half of a drain pipe being a trespass zone), but the information you see will now be accurate according to the mission setups. We’re monitoring any further issues that might come up on this.
  • Hostile Trespass

    We’ve added a new audio effect for when players begin trespassing in a hostile area.

Silent Assassin HUD Updates

  • Info: What is the Silent Assassin HUD?

    An icon next to your minimap that will track and show whether the coveted Silent Assassin (SA) rating is still possible on your current playthrough. Turn it on/off here: Gameplay>HUD>Silent Assassin HUD
  • Recording Eraser

    We’ve added a new state to the Silent Assassin HUD. This third state will display when the SA rating is still possible, but 47 needs to erase recordings before exiting the level. This will be shown as an orange/yellow blinking image of the usual SA HUD image and a security camera.
  • Fail Better

    We’ve adjusted the red SA HUD indicator (SA ‘failed’) to make it easier to identify when compared to the green state. The red icon is now a red outline of the SA HUD icon, rather than a solid red colour. The green icon remains solid. This should make the red and green states easier to identify for some colorblind players.

Location Changes: Dubai, UAE

  • Unintended Base Jump

    We’ve adjusted a few places where Agent 47 would jump off the side of the building and outside of the playable area instead of ‘vaulting’, like the prompt suggests he can. This includes the one you might have encountered when throwing knives at boxes in the Sinbad Stringent Escalation.
  • No Ghost

    We’ve adjusted the weapon protocols in Dubai so that security guards (or anyone disguised as one) are unable to openly carry sniper rifles. They’re now restricted in all disguises and will be enforced accordingly.
  • Incorrect Arabic

    We’ve adjusted the Arabic script used on the information boards around the location. The text is now displayed in the correct way and with improved accuracy for some of the translations.
  • Invisible Walls

    We’ve removed two invisible walls that could partially block Agent 47 from freely moving through the ventilation room near the Penthouse.
  • Lockdown

    We’ve resolved an issue where players could be unable to complete the How The Mighty Fall Mission Story after triggering the silent alarm and then being compromised by the investigating guards.

Location Changes: Dartmoor, England

  • Top Gear

    We’ve resolved an issue where the Top Gear challenge wouldn’t unlock. This was only an issue if you chose to get on the bike from one particular side. Now, you can get on however you want and still get the challenge.
  • Mr Pond

    We’ve resolved an issue where bodies that were ‘dumped’ in the pond were not always ‘hidden’ and could be discovered.

Location Changes: Berlin, Germany

  • Canal Man

    We’ve resolved an issue where Agent 47 could fall out of the playable area. In several different places. It was almost as if he was trying to escape.
  • Equip: Wrench

    We’ve removed the manhole in Berlin as it was causing several issues. There are healthier alternatives to dumping bodies or leaving the mission. They are now your go-to.
  • PumpCap

    We’ve resolved an issue where players could get stuck after taking cover next to a petrol pump.
  • Tremaine’s Pain

    We’ve resolved a complicated issue that could cause the game to crash when eliminating or subduing a specific target (Agent Lemon Tremaine) after performing specific events prior to that.

Location Changes: Chongqing, China

  • Confused Shortcuts

    We’ve resolved an issue where unlocking the Facility Elevator Shaft shortcut would unlock the challenge for unlocking the Inner Courtyard shortcut, and vice versa.
  • The All-Seeing Controller

    We’ve resolved an issue where players could not complete either The Controller or the All Seeing Eyes Mission Story on Master Difficulty. We’ve also fixed a related issue that would prevent the description for All Seeing Eyes from displaying in the notebook.
  • Laundromat

    We’ve resolved an issue where the technologically advanced ‘invisible’ washing machines that we added to Chongqing were causing players to report them as bugged. We’ve reverted them to the ‘normal’ type of washing machines you’d expect to see. We would like to take this time to thank everyone else who understood what we were going for.
  • Illegal Umbrellas

    We’ve resolved another ‘innocent item is illegal on casual difficulty’ issue. This time it was the umbrella.
  • Double O Double U

    We’ve resolved a(nother) handful of issues where it was possible for 47 to fall outside of the playing space. He’s persistent.
  • Falsk Frisk

    We’ve changed the behaviour of the guards on top of the apartment building roof so that they no longer frisk 47 when he’s wearing a guard disguise.
  • M.C Fusebox

    We’ve resolved an issue where disabling a fusebox near the Lotus Passage could eventually attract a large amount of guards one at a time. Now, only a handful that are nearby will be tempted.

Location Changes: Mendoza, Argentina

  • The Tour

    We’ve resolved a few issues where players would be unable to progress or complete The Tour Mission Story, depending on their actions.
  • Oh Snap 2.0

    We’ve resolved an issue where a small speech bubble saying “Oh Snap” would appear in the level, seemingly at random. Not sure what else to say about this one. No more speech bubbles.
  • Frost

    We’ve resolved an issue where NPCs could see through the frosted glass in the wine cellar. Now, it’s really good frosted glass, so they won’t see anything you do, at all.
  • Cacti

    We’ve trimmed the cactuses near to the Backdoor shortcut to prevent 47 getting stuck behind them.
  • Arachnid Pointing Meme

    We’ve made a change to the Winemaker’s behaviour so that they will now enforce their own disguise, should they be knocked out and then woken up again. Previously, they’d be completely okay with overcoming a headache and watching someone else wearing their clothes.
  • For My Next Trick

    We’ve fixed an issue where all the items in a specific room in the Steel Tank area would ‘disappear’ when 47 was stood in a specific place.
  • A Generic Patch Note

    We’ve tweaked some behaviours for some guards to be more consistent around the Winery Cinema. We’ve been vague here to avoid describing something cool that shouldn’t be revealed in our patch notes.

Location Changes: Carpathian Mountains, Romania

  • Snow Dive

    We’ve tweaked some of the agility setups on the roof of the train to prevent 47 falling off and getting lost in the wilderness.

Menu / HUD / UI / UX Improvements

  • Hello, Old Friend

    We’ve adjusted the background contrast of the mission end screens to make them darker. The intention is to make the white text easier to read.
  • MiniMap

    We’ve moved the border of the mini map to properly align it with the actual map. It was misaligned by a few pixels.
  • Oh Snap! 1.0

    We’ve added a full description to the camera item when viewed in the inventory.
  • Intel Acquired

    We have updated the images for some Intel items on the Berlin and Carpathian Mountains campaign mission.
  • Just A Matter…

    We’ve reviewed and updated the inventory images for some items to make sure that their size and perspective fits better with the other items.
  • UD; LR

    We’ve tweaked the display of the ‘d-pad’ icons in the menus to make them easier to identify. For example, when we show how to switch ammo types in Sniper Assassin.
  • Place Down

    We’ve tweaked the indicator for placing an item so that it’s easier to see in some instances.
  • Sneak Level 47

    We’ve fixed an issue where we didn’t tell you the exact button to press for crouching. It’s quite important that you know how to sneak, so we’ve fixed that.
  • Reload HUD

    We’ve updated the Reload HUD icons to make them more visible, especially for some PS5 players.
  • Sapienza Menu

    We’ve updated the Destination background image for Sapienza to better reflect the current lighting.
  • Where It’s Due, 3.11

    We have updated the HITMAN 3 credits to reflect the work that has been done since we submitted the game for release. We also correct a few errors and included new members of the team.

Virtual Reality (PS VR)

  • I Know It…

    We’ve added a note to the Pause Menu that tells you to ‘look at the back of your hand’ for a mission status. The ‘back-of-your-hand’ HUD has been in the game since launch, but we noticed players not being able to find some elements there. We’re talking about it now because it just got a whole lot better.
  • VR HUD Improvements

    We’ve added the SA HUD and Difficulty HUD options into the VR ‘back-of-your-hand’ HUD, where you can already see your current disguise. You can activate the back-of-your-hand HUD by trying to look at the back of Agent 47’s right hand.
  • Mission Timer HUD

    We’ve added a way to see the Mission Timer in VR. When toggled on, the Mission Timer is now visible when looking at Agent 47’s right wrist. You just need to look down to see it.
  • Blue Grid Toggle

    We’ve added an option that allows players to turn off the blue ‘safe area’ grid, which is permanently shown when the VR camera is having difficulties detecting the controller and headset. We’ve added this option due to player feedback, but strongly recommend that players keep it toggled on and instead adjust their hardware and physical position where possible.
  • Mission Story Fade

    We’ve made a change to how the Mission Stories text is displayed in VR. Rather than permanently being on the screen, they’ll now be shown for a few seconds when there is an update and then fade out again. Activating the ‘back-of-your-hand’ HUD will display the text at any time.
  • VR Leaderboards

    We have added a VR icon to the leaderboards to highlight when a score was achieved in VR.
  • Options Adjustments

    We’ve adjusted the visibility and tweaked the toggles of a few of the settings that were not relevant when playing in VR. Weapon Aim, Fast Targets, Weapon HUD, Reload HUD and Autosave are affected. They have either been removed from the Options menu when playing in VR, or the toggles have been simplified to explain the impact for VR players.
  • Seeing Spots

    We’ve resolved an issue that could cause small green dots to flicker on the screen, especially in Dubai. This was caused by an issue with the UI.
  • Background Bleed

    We’ve resolved an issue where the background image in the Career page would overflow vertically. It’s been tidied up.
  • Cutscene Exit

    We’ve resolved an issue that could cause the game to revert to ‘2D’ or crash after exiting a mission whilst a cutscene is playing.
  • Save. Load. Repeat

    We’ve resolved an issue that could make it impossible to see all of the available save slots when trying to load a mission. The save files are there, but this visual issue was preventing VR players from seeing them.
  • Revealing…

    We’ve fixed an issue where some prompts or on-screen icons would briefly flicker when first appearing, such as the ‘bulb’ icon when a Mission Story is being revealed.
  • Smoke Test

    We’ve tweaked the ‘smoke’ visual effect to make sure it looks great in VR. The smoke can be seen from explosions, weapon fire and on specific events like the Miami podium was sometimes lacking some finesse.

Notable Updates for In-game Challenges

  • No Discovery For You!

    We’ve resolved an issue that could cause the ‘Discover [Location]’ challenges to not complete. The issue was caused by players discovering areas whilst in the ‘Contract Creation’ mode and those ‘discoveries’ were not being added to the total amount. With this fix, when discovering locations in Contracts Mode, players will see that the areas have been discovered when they launch a mission in that location and then complete (or quit) the mission.
  • Two Suave For You

    We’ve resolved an issue where the Summer Suave Suit was listed as an unlockable for two different challenges. Now, the suit will be unlocked only when completing the ‘Escalations – Track 2, Tier 9’ challenge.
  • SA17 SO12 (4U)

    We’ve resolved an issue with the ‘SASO x12’ challenge. The description said “x17”. You can probably guess what the fixed involved. 172

Game Mode Changes: Sniper Assassin

  • A Mansion in the Mountains

    We’ve added the briefing video for the Himmelstein Sniper Assassin map back into the game. It was AWOL.
  • Sniper Rifle Mastery

    We’ve resolved an issue where the Mastery upgrades that players had earned were not added to the rifle and players were always using the ‘base’ rifle regardless of their upgrades. Now, the earned progress will be reflected accurately with the correct upgrades.
  • Druzhina 34 ICA Wallbang

    We’ve removed the Shockwave and Wall-piercing perks from the Druzhina 34 ICA sniper rifle when it is used outside of the Sniper Assassin mode. These were never intended to be available outside of the Sniper maps.

Platform-Specific Changes: PS5

  • Game Help (Added Feb 09)

    We’ve added support for Game Help on PlayStation 5.

    (This is a platform-level feature and doesn’t impact gameplay) When playing a campaign mission in HITMAN 3 (including HITMAN 1 & 2 missions), PlayStation Plus subscribers on PS5 can get access to hints on how to complete each Mission Story, with videos and step-by-step instructions. Across all three games, there are more than 450 hints.

Two new Deluxe Escalations have also been added to the game — The Proloff Parable and The Gauchito Antiquity — alongside the update, which is available to download right now. The month’s content will be complete on February 26 with the release of the first Elusive Target too. The Deceivers will arrive in Sapienza and will be there until March 8.

[Source: IO Interactive]