Visceral Games Stresses Laid Back Approach

February 22, 2010 Written by Kyle P.

Coming off the release of their highly anticipated game, Dante’s Inferno, Visceral Games is looking to relax a bit, then start work on their next game. The small studio is also known for their work on Dead Space, and they are currently working on the sequel, Dead Space 2. In a recent interview, GM Nick Earl talked about how the stress of releasing multiple AAA releases in a small time frame can actually work against the studio.

Speaking with Gamasutra, Earl stressed his company’s philosophy, and actually teased as to what the studio may be dropping on the PSN.

“What I’ve learned being general manager of the studio for the past nine years is you can overload a studio, and conversely, you can do extremely well financially, and at the end of the day, we need to be able to do that to continue to attract investment and be able to do the sort of creative endeavors we want.

“I know it sounds kind of trite, but we really believe that. We’ve really taken that on board here. What we put out, we want to put out at the absolute highest quality mark. We don’t need to do three of those a year. One is plenty, if we continue to drive that kind of quality here.”

Then Earl shifted focus, talking more about the PSN, and the potential it brings to developers.

“Just like the packaged goods space and the big AAA space, it comes down to quality and innovation and being able to bring something that’s interesting to the gamer.

“But yes, absolutely. I think we’ll have some interesting offerings over this year and next that show our confidence in the space.”

It certainly will be interesting to see what Visceral Games would drop on the PSN this year. Seeing their work on Dead Space and Dante’s Inferno, we can only guess, it’s going to be good.