When patch 1.06 for Grand Theft Auto V on PS3 was released yesterday, it gave you the free Beach Bum DLC, which added new Jobs, new weapons, new vehicles, and a whole bunch of fixes and changes to Grand Theft Auto Online:
- Fixed an issue where the game would delete your personal Vehicle if you have another player in it when you add a Tracker and Insurance.
- Fixed an issue where players could become stuck on the aerial view when entering GTA Online with cloud servers down and having just launched a mini-game.
- Fixed an issue where the mission ‘Damaged Goods’ would start even though it had previously been completed.
- Fixed an issue where under rare circumstances players couldn’t claim back their personal vehicle in GTA Online.
- Fixed an issue where under rare circumstances players were able to get the Declasse Sheriff SUV into Los Santos Customs and respray it causing the menus to malfunction.
- Fixed an issue where in rare circumstances players would lose all personal vehicles after being idle kicked and unable to rejoin an online session.
- Fixed an issue where players could occasionally get stuck after killing a pedestrian with a golf ball.
- Corrected an exploit where players would retain their personal vehicle after selling it at Los Santos Customs mod shop by transitioning back and forth between Story Mode and Online.
- Corrected an exploit where players could keep repeatedly selling a Bati 801 to Los Santos Customs.
- Corrected an exploit where players were able to duplicate vehicles by accepting a Mission while leaving a high-end garage.
- Corrected an exploit where a player could start a Team Deathmatch with all players on the same team.
- Players are no longer able to delete their GTA Online character while the Rockstar cloud servers are unavailable.
Rockstar also did the following dynamic tuning for GTA Online:
- The Bad Sport penalty for destroying personal vehicles has been reduced significantly.
- Players will no longer receive a Bad Sport penalty when they are in a non-moving tank and other players crash a vehicle into them.
- The GTA$ and RP rewards for Races, Deathmatches and Parachuting are now based on the average time they take to complete.
- Players now receive GTA$ and RP rewards when failing a cooperative Job or being a member of the losing team during a Versus Mission, depending on how long the Job / Mission lasts.
- Players now receive a bonus GTA$ multiplier for Missions when played at the higher difficulty levels (Normal = 1.25, Hard = 1.5).
- In Team Deathmatch, all players on a team now receive the same GTA$ and RP rewards, with the winning team getting roughly 4-5x what the losing team receives.
- Removed some instances of debris in specific Races, including the cardboard from the ‘Down the Drain’ Race.
- Deliveries from Pegasus have been reduced from $1,000 to $200.
- The cost of removing a wanted level by calling Lester has now been scaled based on the amount of stars you have – at a cost of $200 per star.
- Restricted cars and vehicles that have been added to player garages through exploits have been removed. This includes tanks, helicopters and police vehicles.
- The following vehicles have been added to the southernsanandreassuperautos.com website in-game: BF Dune Buggy, Canis Bodhi, Karin Rebel, Maibatsu Sanchez 2, Vapid Sadler, Vapid Sandking SWB.
- To eliminate any remaining vehicle loss issues, an additional automatic cloud save will occur when purchasing a vehicle or vehicle modification.
Are you still experiencing problems with Grand Theft Auto Online? Let us know in the comments below or send an email to gtaonline@rockstargames.com.
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