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Middle-earth: Shadow of Mordor “Focusing” on the PS4 & Xbox One

February 20, 2014 Written by Jason Dunning

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Middle-earth: Shadow of Mordor made an impressive (if not a little controversial) gameplay debut last month when the upcoming PS4, PS3, Xbox One, Xbox 360, and PC title showed off 8 minutes of pre-alpha footage.

Giving some details regarding the development side of things for Shadow of Mordor, Design Director Michael de Plater revealed to IGN how they’re focusing on the PS4 and Xbox One first:

We’re very focused on the PS4 and Xbox One. We’re focusing on the next-gen platforms, and then going to do whatever we can to get as much as possible on current-gen.

To break it down, some of the stuff we’re pretty confident will still be very similar on current-gen: the core mechanics, like combat, stealth, ranged and movements; the basic control and gameplay, that should all be really solid. What it won’t have is the same level of depth and variety and simulation within the ‘Nemesis system‘.

The story will be the same and the core gameplay will be the same, but [the Nemesis system is] just so huge in terms of content, calculations, and AI we’ll just have to try and get as much of it in as we can.

As was pointed out last month, Monolith Studios is handling the PS4, Xbox One, and PC versions of Shadow of Mordor, with a different (unnamed) team handling the game on PS3 and Xbox 360.

Are you a little worried about how the PS3 and Xbox 360 versions of the game might turn out? Let us know in the comments below.