Report: Bloodborne Bug Results in Restricted Boss Movesets, Makes Game Easier
Reddit user meatballz has reported a bug in Bloodborne, which comes as a result of the game running for 12 hours or more, that basically makes the game easier. The issue causes bosses to become a bit inefficient, and restricts their movesets. The videos below show an “easy mode” Logarius and a “regular” Logarius to demonstrate the problem.
There’s a memory leak issue in this game that causes bosses to have a reduced moveset after the game has been running for a long time. I wondered for a long time why so many bosses in my initial playthrough seemed so easy. Turns out I’m not just a Bloodborne badass who can 1-shot the bosses other people have trouble with, it was because I marathoned the whole game in one sitting and around the 12-hour mark bosses became much simpler.
I just tested this yesterday by turning off the PS4 power saving options and leaving Bloodborne running all night. Sure enough, when I played in the morning Logarius had transformed from an intense spell casting maniac into a senile old man who did nothing but attack with his scythe over and over. BSB stops jumping all over the room and doing multi-hit combos and just politely spams his side-swipe, Amelia stops healing, One Reborn stops pooping acid, every boss changes in some way and ultimately becomes much easier.
Quite a few other users are reporting the same issue as well. Fortunately, we haven’t come across the bug and it isn’t one of our few complaints with the game.
Those who want to avoid the bug are advised to exit the game completely when done, and boot it up again when they want to resume.
Have our readers experienced this?