Take-Two Financials: 2K to Reveal Unannounced AAA Title Soon, Grand Theft Auto V Nears 52 Million Sold (Update)
As reported by Games Industry, the Take-Two fiscal year earnings call this afternoon revealed that WWE games shipped roughly 3 million copies to retailers, NBA games shipped nearly 7 million copies, and Borderlands is up to 25 million units shipped lifetime, with 8 million of that in FY15.
Additionally, Borderlands: The Handsome Collection exceeded their expectations and saw over 20% of sales come through digital stores.
In their fiscal year 2015 financial results, Take-Two revealed that full-year GAAP net revenue was $1.083 billion, down from $2.351 billion in fiscal year 2014, which saw the release of Grand Theft Auto V on last-gen consoles.
During FY15, Take-Two’s biggest contributors were Grand Theft Auto V. GTA Online, NBA 2K15, WWE 2K15, Evolve, and Borderlands: The Pre-Sequel. They also saw non-GAAP net revenue of $616 million (up 42% year-over-year) from digital sales.
Fresh off crossing 5 million sold at retail in the UK, Take-Two revealed that Grand Theft Auto V for PlayStation 4, PlayStation 3, Xbox One, Xbox 360, and PC has sold-in nearly 52 million units to retailers. This means GTAV sold about 7 million copies during the final quarter of FY15.
Another one of their big titles, Evolve, has sold-in roughly 2.5 million units to date.
Speaking about their financial results, Take-Two Chairman and CEO Strauss Zelnick looked ahead to what’s coming this fiscal year, teasing an unannounced AAA title from 2K in the process:
Fiscal 2016 is off to a great start, highlighted by the April launch of Grand Theft Auto V for the PC, which has exceeded our expectations.
Throughout the coming year, we will continue to execute our proven strategy of launching a select array of the highest-quality titles, led by new annual releases of NBA 2K and WWE 2K; Battleborn, a groundbreaking new intellectual property from Gearbox Software; and a soon-to-be announced new triple-A title from 2K. We also will continue to deliver innovative offerings designed to promote ongoing engagement with our games and drive recurrent consumer spending.
Beyond fiscal 2016, we have a robust development pipeline and our Company is well-positioned to deliver growth and margin expansion over the long-term.