The Division Update 1.01 Detailed, Ubisoft Teases Brooklyn News After Launch
With The Division now available to pre-load on Xbox One and PC (it doesn’t begin on PlayStation 4 until March 6), Ubisoft has detailed update 1.01, which takes into account feedback from the closed and open beta tests.
Here’s a list of the most notable changes:
Appearance Menu Has Been Updated
- Now displays as a grid making it much easier to browse items
- “Outfit Sets” option added to quickly equip all the items in a set
- “Inspect” feature added
- Fixed several lights that did not cast global illumination
- Fixed missing volumetric lights on traffic lights
- Illuminated signs now cast actual light
- Improved atmospheric haze in several time and weather combinations
- Improved night time lighting and contrast
- Adjusted exaggerated rim light shader on characters
- Improved car window reflections
- Improved Screen Space Ambient Occlusion (SSAO) to be more pronounced
Mega Map and Open World Updates
- New “Mission Overview” has been added to the Mega Map
- Contaminated zones will now display the required filter level on the Mega Map
- Field data with audio will automatically play when you pick them up
- If you start listening to field data with audio from the menu, you can keep listening outside the menu
- Subtitles added for all Field Data that play audio
- Mission entrance menu usability has been improved
- Significantly increased the number of crafting materials obtained from loot crates
- The icon for landmarks in the Dark Zone has been changed and now indicates if non-player enemies are present or not
- New “Help” menu is now available in the Settings menu. It stores all the loading screen and context sensitive tips
- New tutorials added for certain gameplay features and mechanics (these can be switched off in the Options menu)
- Added information to the in-game loot pickup UI that displays why an item can’t be picked up
- The deployable turret no longer targets non-rogue players and doesn’t damage neutral players caught in the line of fire
- Skill modifiers have been added directly to gear (previously only available on gear mods)
Fixes and General Improvements
- Fixed glitches that could be exploited by players to gain an unfair advantage in the game (such as invisibility, shooting through walls, etc).
- Extended server-side checks to detect any illegal actions from the game client, limit their impact in the game and track down the perpetrators.
- Fixed an issue on character select screen that resulted in getting stuck with a specific combination of inputs
- Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence
- Players will no longer return all the way back to start screen after creating or logging in to their Ubisoft Club account
- Fixed remaining bugs that prevented log-in attempts when non-essential services were offline
- Overall stability increased
- Further backend improvements and optimizations
- Localization adjustments and bug fixes
- Additional minor bug fixes and polish
Depending on your platform and region, the digital download size for The Division will be between 26.9GB and 34.4GB. As detailed previously, the servers won’t go live until Monday, March 7, at 5am PT/8am ET.
In a Q&A with GameSpot about their post-launch plans, Creative Director Magnus Jansen was asked if the missing Brooklyn location would be added as DLC. “There are some things that people will have to wait for until launch,” he replied.
Then, when asked if the Survival expansion would include a Gears of War-style Horde mode, Jansen said, “I really don’t want to give anything away about Survival, but I can safely answer “no” to this one without spoiling too much.”
What do you think about the changes to The Division for day one?