Horizon Zero Dawn Dev “Looking Closely” at Critiques While Planning Its Future

April 9, 2017Written by Zarmena Khan

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In May’s issue of the Game Informer magazine, Guerrilla Games spoke about the response it received to Horizon Zero Dawn and what the IP’s future may hold. Narrative Director John Gonzalez particularly discussed his thoughts on a potential sequel, stating that if the studio was to go ahead with it, he’d focus on the connection that players have established with Aloy.

“We’ve been absolutely humbled by the players’ response to the story and their emotional connection to Aloy,” said Gonzalez. “Should a sequel happen, our number one goal would be to respect that connection by doing our utmost to create a story that resonates just as deeply.”

Art Director Jan-Bart van Beek wants to add more machines in the future because they are “fun to design, build, animate, and play with.” He said that he wishes Guerrilla could have added up to a hundred machines in first game but “reality is a harsh mistress” and it wasn’t feasible to do that.

Elsewhere, Game Director Mathijs de Jonge discussed critical response to Horizon. Although he’s happy with the end result and the praise, he’s looking into the criticisms as well. “We are looking closely at any critiques as part of plotting out our plans for the future of Horizon,” he revealed.

A sequel wouldn’t surprise anyone given the game’s success not just critically but also commercially. In its first two weeks alone, it sold through more than 2.6 million copies worldwide.

[Source: Game Informer issue 298 via Wccftech]