Guerilla Games’ Managing Director, Herman Hulst, has said that Horizon Zero Dawn will allow “hours and hours of exploration” in a “post-post-apocalyptic playground.” During an interview with IGN, Hulst was asked how big the in-game world would be, to which he said that the developer wasn’t aiming to make the biggest possible world, but that it’s a vast world nonetheless.
It’s a big world. It’s never been our ambition to make the biggest possible world, cause it’s not really about that, it’s about the quality of the journey, and the quality of the tactical combat against these machines. But it’s a vast world that’s hours and hours of exploration in this post-post-apocalyptic playground.
When Hulst was asked how Guerrilla struck a balance between a world that’s futuristic and ancient at the same time, Hulst said that the game’s strength lies in its cohesion as everything in it will have a purpose.
There’s a lot of cohesion between the tribes, how Aloy relates to the tribes, the machines, the robotic creatures in the game, what their function is, how they interrelate, how Aloy relates to them. So actually if you think it through, it’s one big plan. But yeah if you zoom in on one individual element it can be strange.
We’re told that tribes are “very different” from one another, and as a result, their attitude towards the protagonist is different as well.
Elsewhere in the interview, Hulst revealed that the studio was “seriously worried” about what people would think when it unveiled the game at E3 2015.
Going into E3, and that’s the first time we unveiled the footage, the premise stuff that was part of our trailer, we were seriously worried about… are people going to find this crazy or odd? Are people gonna laugh at us? We knew we had something good but at the same time it’s relatively far out.
Horizon Zero Dawn is scheduled to release in 2016 exclusively for the PlayStation 4. For more on the game, check out our previous coverage.