Ion is about diverting power, laser focus, and energy management. Ion has the ability to divert power between three weapons systems - energy management is the key to this Titan.
Shoulder-mounted, this lethal beam cuts through anything in its way.
Laser triggered explosive mines.
Absorb incoming fire and redirect it back at the enemy.
A deadly oversized laser beam fired from the chest of the Ion and capable of stopping anything in its path.
Legion is all about guns and their technicalities. Legion is primarily a frontline unit designed to focus on defense and control.
Primary Weapon: Predator Cannon – Powerful minigun with a long spin-up time before it starts firing.
Close Range: Knocks back nearby enemies. Long Range: Damages all enemies in its path.
Switch between close range and long range precision rounds.
Deploys a protective shield from the Predator Cannon.
The Predator Cannon automatically locks onto anything in range.
Northstar is about flight and precision kills. A sniper who can fly she uses her abilities to pop-up from behind cover and take down enemies. She can use her traps to keep people pinned down for her Sniper shots or Cluster Missile to do work.
Primary Weapon: Plasma Railgun – Sniper railgun that charges up while zoomed.
Creates sustained explosions on impact.
Vertical take-off hover.
Mines that lockdown nearby enemy titans.
Hover, unleashing rockets at targets below.
Ronin is a hit and run specialist. He can do a lot of damage in short bursts, but his fragility makes it suboptimal to stay in range for long. His speed, combined with Arc Wave’s ability to slow, gives him the tools to get into and out of any fight.
Primary Weapon: Leadwall Shotgun – High power, low capacity shotgun that bounces off walls.
Swiping his sword across the ground, Ronin creates an electric wave that damages and slows enemies hit by it.
Ronin dashes in a given direction, temporarily phasing out of the world, avoid incoming fire and creating the element of surprise.
Reduces damage taken. Can be held indefinitely.
Empowers his melee and sword abilities, and gives access to new sword attacks.
Scorch defends and controls tactical locations. Within every possible scenario, Scorch has an obvious and blunt way to control it. Fire is Scorch’s primary source of defense and offense.
Primary Weapon: T-203 Thermite Launcher – Lethal, single shot thermite projectiles that set ablaze anything within range.
The name says it all - fires a directed wall of thermite in the enemies direction.
Deploys flammable gas canisters which can be triggered by the slightest spark.
Liquifies incoming artillery while dealing damage to nearby enemies.
Creates a giant wave of fire that destroys anything in its path.
Tone is about laying waste to enemies efficiently - and explosively. Tone attempts to lock onto enemies using her primary attack. If she achieves a lock, the tone of the lock is the last sound they’ll ever hear.
Primary Weapon: Tracker 40mm – The 40mm Tracker Cannon shoots semi-auto explosive rounds *Acquires partial lock-on.
Fires missiles at fully locked enemies. ** Full lock-on required.
Reveals enemies in an area and establishes partial lock.
Places a defensive barrier in front of Tone that she can shoot through.
Unleashes a barrage of rockets that can be guided in flight. They’ll prioritize any locked target Tone looks at.