Introducing Sony's all-new platform.
Previously codenamed Project Morpheus, PlayStation VR is the new head-mounted virtual reality hardware hailing from Sony. It’s designed to harness the power of the PS4 — and soon the PS4 Pro — in order to thrust players into the epicentre of action. Player movement is tracked using the headset’s on-board accelerometer and gyroscope, and nine positional tracking LEDs.
Furthermore, the headset comes packing a 5.7 inch custom OLED display, which offers a resolution of 1920xRGBx1080.
Measuring 187×185×277 mm and weighing in at around 610 grams sans cable, PlayStation VR was "engineered to be balanced, comfortable, and completely adjustable. It’s designed to feel like it’s not there – keeping you free from distraction as you explore new gaming worlds.”
“We wanted to make sure that we came out with a product that could be available to the mass, 36-plus million PS4 users out there. We think that pricing it similar to the price of a console is the right marketing space to be in. Luckily we have the engineers on board, led by the teams that created the PS4, that we’re able to realize that product with that quality at that price level.”
A PlayStation 4, for starters. Beyond that, a PlayStation Camera is considered mandatory so that the PSVR is able to track your head movements, while PS Move and the Aim controllers are utilized by a select handful of games. Both of these peripherals can be picked up separately.
Though Move controllers are said to enhance the experience, offering more flexible and realistic control schemes, you can rest assured in the knowledge that all PSVR games will support DualShock 4 at the outset.
“All PlayStation VR titles will support DualShock 4 controllers. However some game experiences will be enhanced with the use of peripherals such as Move or the recently announced Aim controller.”
By parting with 399 of your hard-earned dollars, your PlayStation VR order will come packing the headset itself, a processing box, power cable, earphones, dual HDMI connector that links the headset to the PS4, an HDMI cable and a micro USB cable.
Sid Shuman of PS Blog showcases all of the bells and whistles included in the PlayStation VR Core Bundle via this unboxing video.
PlayStation VR’s processing box, a bite-sized unit that is around the size of your typical Wii, will handle the bulk of 3D audio, among other technical feats.
All of the technical minutia you would ever need to know about PSVR can be found here.
Coming off the back of the PS4 Pro unveiling, Sony confirmed the existence of new models of the PlayStation Camera and the DualShock 4. The latter of which retains the same form factor as its forebear only with a thin slit in the TouchPad to reveal the Light Bar from the front. As for the camera, it’s a slightly smaller model.
Suggesting that people sit while using VR headsets, in the graphic (left) Sony outlines the recommended play area for PSVR, adding:
"Limit your use of PS VR to within the Play Area. The height of the Play Area depends on the range captured by the camera. Clear an area larger than the Play Area of all obstacles before using PS VR and remain seated whenever possible. If an application requires you to stand while wearing, the VR headset, follow the application instructions carefully, and maintain awareness of your surroundings."
Sony says PlayStation VR can be played wearing glasses, but “there may be individual differences, basically users can play while wearing glasses.”
Both Cinematic Mode and the device's screen mirroring features ensure PlayStation VR doesn't always have to be an isolating experience.
Following the last-minute addition of Tangentlemen's Here They Lie, PSVR's launch lineup in North America is currently comprised of:
Batman: Arkham VR
Fated: The Silent Oath
Harmonix Music VR
Here They Lie
Hustle Kings VR
Loading Human: Chapter 1
PlayStation VR Worlds
RIGS: Mechanized Combat League
Super Stardust Ultra VR
The Playroom VR
Until Dawn: Rush of Blood
The number of games on disc included varies on a region by region basis, but rest assured that those vertical slices are designed to showcase “five minutes of awesomeness.”
Below, you'll find a breakdown of each region. You can, however, keep up-to-date with all new releases via our dedicated page.
US: 18 games.
Europe: Eight games.
By and large, VR game prices will be markedly cheaper than your standard, $60 price tag. They'll range from meaty top-tier experiences in the vein of Rigs ($50) to Batman: Arkham VR ($20) and other smaller, bite-sized titles.
While Sony has stressed that PSVR has attracted AAA support (more on that later), the experiences offered up PlayStation VR are more intense and slightly shorter to their console brethren. Sony boss Andrew House even likened it to a theme park ride, stating:
“I’ve been very vocal that I tend to believe this generation of VR lends itself more to short-form content, than perhaps it does to long-form experiences. I don’t see that as a deficit or a negative. I tend to liken the VR experience more to something like a theme park ride, in that it’s short, but it’s very intense and it’s very enjoyable.”
Don’t be fooled into thinking that everything coming to PlayStation VR will be bite-sized morsels of content; even if major developers aren’t currently prepping standalone titles for the platform, many of this year’s releases will incorporate some form of VR compatibility. Call of Duty: Infinite Warfare and Rise of the Tomb Raider are two such games.
Soon after pre-orders opened back in March, multiple outlets including Amazon sold through their initial stock within minutes, while sales of the PlayStation camera ballooned 1000 percent. Pent-up demand for PSVR is palpable, it seems.
That means supply constraints are almost certainly inevitably, though we’ll not know the extent of those limitations until release. A good problem for Sony, of course; not so much for those who’ve yet to pre-order.
“We have growing confidence that we’ll be supply constrained with this product, but we’ll do our very best to meet demand. Virtual reality is a medium that’s in its infancy. With such a nascent, very new form of storytelling, it’s difficult to predict what user uptake is going to be.”
Here, we present to you five reasons we're excited to strap on PSVR and dive directly into the game.
Sony currently has no plans to bundle together the PSVR and PlayStation 4. That could change further down the line once both systems become slightly cheaper.
Units are starting to appear in the wild, meaning we're fast approaching release date. As for our review, it'll be handled by PSLS' founding father, Anthony Severino.