Go Monster Hunting in the New Hunt: Showdown Trailer

hunt showdown gameplay

Crytek’s Hunt: Showdown was shown off during E3 2017, and since then things have been somewhat quiet for the monster hunting first-person shooter. Now, the company has given us a brand new gameplay trailer that shows off some of what we can expect when the game launches next year.

The last we heard of Crytek’s latest game, the company released a development diary detailing some of the game. You can find the introduction to that video, which reveals some aspects of the game, below:

Though our Hunters would have known little about the technology of moving pictures—motion picture cameras were first invented in 1890, if the historians can be believed—let us stay, for a time, in the year 2017, where we can watch Hunt: Showdown developers discuss the past, the present, and the future of the upcoming PvPvE monster hunter on which they currently toil.

It is on the first page of that history that our dev diary begins, at a time when Hunt: Showdown was called Hunt: Horrors of the Gilded Age and was being developed in Austin, Texas. Level Design Director Chris Auty, Audio Director Florian Füsslin, Creative Director Magnus Larbrant, Junior Producer Richard Miller, Producer Fatih Özbayram, Lead Artist Marcel Schaika, and Lead Designer Dennis Schwarz explore the game’s development history, the decision-making process that led to its change of direction, and the kind of strategies that will keep a player alive, once they are given a chance to face the monsters of the swamps.

Check out the dev diary below:

Hunt: Showdown is currently in development for PlayStation 4, Xbox One, and PC.