As Overwatch’s professional circuit Overwatch League goes, so does the actual retail game’s direction and meta. The metagame of Overwatch has been in an absolute state of flux as a result. Many people don’t like the way this plays out, as there are plenty of Overwatch players who don’t give two figs about OWL, especially in a year that’s seen the esport almost completely fall off the map and into obscurity thanks to COVID, bad decisions, player retirements, and Valorant. However, the cogs keep turning and so does the meta, with the emphasis on high-powered damage-dealers being taken down more than a few pegs. McCree, Junkrat, and friends aren’t the only victims, however. The latest Overwatch patch nerfs have absolutely demolished Moira, once the quick play and low-level “healer” of choice and the bane of most people’s online Overwatch experiences.
OVERWATCH RETAIL PATCH NOTES – AUGUST 31, 2020
- Beam-type damage reduction against Armor health pools increased from 20% to 30%
In an environment with less pervasive barriers, some Damage heroes have become increasingly lethal. As such, we’re now looking to reduce damage outputs accordingly. As a cascading effect, this also introduces a need to reduce healing outputs for some Support heroes, as there’s less damage being dealt overall.
- Ammo reduced from 14 to 12
- Max ammo reduced from 15 to 12
- Aim-down sights damage reduced from 85 to 80
- Grenade ammo reduced from 12 to 10
- Total healing reduced from 150 to 75
- Baptiste now receives twice as much healing from Regenerative Burst
- Impact damage reduced from 50 to 40 (Total 130 to 120)
- Recovery increased from 0.42 to 0.50
- Lingering heal reduced from 4 seconds to 2 seconds (Total healing from 65 down to 35)
- Healing per second increased from 65 to 70
- Healing resource consumption rate increased from 11 to 14 (27%)
- Attach angle reduced by 37%
- Healing resource gain rate increased by 50%
- Radius increased from 4 to 5
- Projectile speed reduced from 30 to 25
- Recovery increased from 0.75 to 0.85
- Max damage reduced from 140 to 120
- Max ammo increased from 30 to 35
- Scoped ammo cost increased from 3 to 5
- Scoped shots now have up to 50% damage falloff from 60-85 meters
- Ammo cost increased from 20 to 25
Hard to look at this update as anything other than the “screw everyone, but especially Widowmaker and Moira” patch. The big overall shift is that damage Heroes are being tuned to an aggressive degree. And while some of the changes such as Pharah’s rocket launcher recovery seem small, the change to Widowmaker almost feels like an overcorrection. The damage falloff is especially brutal, given that the ability to stay safe and get away from danger is Widow’s biggest weakness and one that lower-level players will struggle with given her newfound range limitations.
However, the award for the biggest nerfing has to go to Moira, even if it is a long time coming. Moira has long been a bane of bronze and silver players who often haven’t learned the finer points of the game and default to complaining about Moira’s suite of abilities and long, long-range. But more than the nerf on her basic attack range, the changes to her healing numbers feel especially brutal, combining a resource usage increase with a decrease of how long the healing effects hang around.
Will this “fix” the Overwatch meta? Not likely, though it will undoubtedly change it. Healers continue to be devalued and underpowered while the likes of Genji and mobile characters run roughshod over the competition. Tanks can’t seem to find any peace now that Roadhog IS the meta, and hitscan is almost a necessity if you’re expecting to win. Only time will tell how these changes play out in the pro and amateur scenes, as well as for casual players just looking for fun in Quickplay, but one thing is for sure: Someone really hates Moira. These patch changes are available now across all versions of Overwatch.