Want to learn more lore behind the upcoming God of War on PlayStation 4? The latest episode of The Lost Pages of Norse Myth, the God of War based padcast, reveals the origin of the Leviathan Axe. The episode is 43 minutes long, and contains an interview with Jason McDonald, Lead Gameplay Designer, and Jeet Shroff, Lead Gameplay Engineer.
The PlayStation Twitter provides a podcast link:
If the Twitter link isn’t working for you, you can also try the direct podcast link.
In previous God of War titles, Kratos’ weapons of choice were the dual, chained blades. In this new God of War title, though, he opts for the Leviathan Axe. The Leviathan Axe has elemental properties, and also has connections to Kratos’ second wife.
What if you’re less interested in the lore of God of War, and more in the gameplay, we have you covered! Read our God of War E3 preview:
Atreus will not be a burden at any time during gameplay. He can be told to fire arrows at enemies, as we see when he readies his bow. Atreus will also double-team enemies with his father, and does not appear to hesitate to kill any enemy attempting to impede their progress. He may be small, but Atreus is the son of a god, something that Kratos struggles with how and even whether or not he should reveal the truth of his existence to the boy.
After the conversation between Kratos and Atreus, an ominous voice taunts Kratos, reminding him how far away from “home” he currently finds himself. We are then shown a short snippet of combat – as in Ascension, hand-to-hand combat is an option, allowing Kratos to tear his opponents to shreds. We then see Kratos in action, severing limbs and tearing bodies into bits. One thing you may not have noticed – no button prompts, even for finishing moves. While the game’s interface isn’t completely finalized yet, Cory and crew wanted to get away from some of the more overt gamified concepts from previous games.
God of War will release in 2018 on PlayStation 4.