At this time last year, Dying Light developer Techland believed they could achieve 1080p/60fps in the PlayStation 4 and Xbox One versions, saying, “Obviously, we’re still working on the game itself and its optimization, but we aim to provide that kind of experience when the game launches.”
As part of a recent Ask.fm Q&A though, Lead Game Designer Maciej Binkowski replied to someone who asked about the PS4 version of the game, confirming they are now targeting 1080p/30fps with just over a month to go until launch. No word was given on the target for Xbox One.
Since it was a rather big Q&A, Binkowski provided a few more pieces of information:
- The daytime portion lasts for 64 minutes in realtime.
- The reason night is only seven minutes long is because “from what we observed it is enough to make a grown man say: ‘I don’t want to go out at night again.'”
- He continued on the topic of night only being seven minutes long by saying, “Duration of night is a result of many playtests. Longer duration of night resulted in players frustration and avoiding night gameplay. We don’t want that.”
- They haven’t made a decision on whether or not DLC will raise the level cap, “but we can raise level cap and add new skills if need be.”
- You can’t explore the whole map right off the bat, as “certain areas of the map open only after particular story events.”
- Binkowski says the difficulty is harder than Dead Island because of the changes to AI behavior. He added, “There’s no way to change the difficulty but we will support the game after it’s release so we may tweak the balance if needed.”
- “There are plenty of easter eggs in Dying Light. As much as we’d like, because of legal issues, we do not plan to [add] references to original Dead Island.”
Dying Light will be released on January 27, 2015 in North America and January 30, 2015 in Europe for the PlayStation 4, Xbox One, and PC. As we learned in October, the PlayStation 3 and Xbox 360 versions of the game were cancelled.