Many Mantisaurs were slain to bring you this preview.
“Obsidian is not a crunch studio,” says The Outer World’s senior designer Brian Hines.
“It is insanely hard” to implement says Obsidian.
Companions will also increase the player’s carry capacity.
This is according to Obsidian creative director, Leonard Boyarsky.
Games like Borderlands 3 and Wolfenstein: Youngblood have three nods.
Supernova difficulty could be rough going.
Choices big and small matter.
Your build will heavily impact your gameplay options.
This fall is starting to become packed.
Might a release date announcement be on the way?
Chris Avellone has spoken!
A late summer release for Obsidian’s latest?
Interestingly, they aren’t governed by a morality-based system.
The world’s big enough for both games to coexist.
Obsidian wants fans to tame their expectations.
A pacifist playthrough may be possible.
An all-digital future will happen, but not any time soon.
Private Division is fully invested in The Outer Worlds.
Cross your fingers it’s not deadfire on arrival.
Obsidian invested all of its points into Perception and Charisma, and we’re loving it.